Infinity Blade Wiki
For the podcast about the storyline of Infinity Blade, see Fiction Podcast.

The Infinity Blade Dungeons Podcast is a podcast that details several aspects of the Infinity Blade universe that had not been known to the community prior to its release.[1] It features Maury Mountain, lead artist of the team developing Infinity Blade: Dungeons. The podcast was conducted by Raczilla (Will Kinsler) and PixelK1tty (Natalie Brickell) and was released on June 6, 2012.

The podcast can be found here.

Elements Revealed in the Podcast

Note: All questions and responses have been reworded and/or truncated to be more concise.


Q: What can you tell us about Infinity Blade: Dungeons?

A: It's an action-adventure RPG dungeon-crawling game for iOS devices. It's set a couple thousand years before Infinity Blade I.


Q: Who are you playing as in Dungeons?

A: You play as an apprentice to the Master of the Forge. In the game, you learn the ways of being a blacksmith; how to create weapons and use them against your enemies.


Q: What can you tell us about the demo you're showing at E3?

A: In the demo, you start out with basic armor and a weapon, and you go through the process of creating an axe. Some enemies and a boss are also fought, spanning across two levels.


Q: How does mining play a role in the game?

A: In order to create weapons, the materials must be collected. Some of these materials are ores.


Q: What is the forging process like?

A: A time-based minigame is played where you tap blemishes on the surface of the metal. Performing better in the minigame yields a better weapon.


Q: In the demo, there is a boss. Can we expect more things like that?

A: Absolutely, each level will have a boss.


Q: How does performance in the minigame affect the weapon?

A: I don't want to go into too much detail, but I will say that performance does affect attributes like damage.


Q: What are some different abilities you can get?

A: In one ability, you swipe across the screen to throw an enemy, and drag the line to other enemies to do chain attacks. With the hammer, you can draw a line to throw it at enemies. When you kill bosses, they also drop items you can forge into your weapons to power them up.


Q: Can you walk us through progression in the demo?

A: As you play, the enemies grow stronger. Forging is also tied to character leveling. As the game progresses, the character and weapon must also grow to defeat the harder enemies.


  1. Mountain, Maury, Will Kinsler, and Natalie Brickell, "Episode 1 with Maury Mountain." N.p., n.d. web. 6 Jun 2012. <>.