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Warning: Spoilers/plot details follow.
Infinity Blade II
IB2 Opening.png
Infinity Blade II Opening Scene
Information
Developer(s) Chair Entertainment, Epic Games
Engine Unreal Engine 3
Version 1.3.
Platform iOS 4.3 or later
Devices iPhone 3GS, 4, 4S, 5, 5s, 5c
iPad 1, 2, 3, 4, Mini
iPod Touch 3G, 4G, 5G.
Modes Single-player, ClashMob
Distribution Digital Distribution
Preceded by Infinity Blade I
Succeeded by Infinity Blade III
Size 1.0 GB
1.3 GB installed

Infinity Blade II is the sequel to Infinity Blade I, continuing the storyline from the novel Infinity Blade: Awakening, and the prelude to the subsequent novel Infinity Blade: Redemption, followed by the final instalment of the series, Infinity Blade III. It is an action RPG (role-playing game) exclusively for iOS devices (with the option also available to sideload onto an M1 chip MacBook), released on the App Store by Chair Entertainment and Epic Games on December 1, 2011. It has since received three content pack updates and three minor updates.

Infinity Blade II was announced on October 4, 2011, during the Apple iPhone 4S Presentation Keynote. The game featured enhanced graphics from Infinity Blade I, with composer Josh Aker returning to score the soundtrack. The game was removed from the App Store on December 10, 2018, alongside Infinity Blade and Infinity Blade III, due to difficulties in updating the game for newer hardware, and a redirection of funding towards their newer project, Fortnite. Epic Games currently has no plans to re-release the game.

Gameplay

In Infinity Blade II, as with its predecessor, the player (Siris) explores the world through an "on-rails" mechanic; that is, the player's path through the environment is largely predetermined and choices of direction are limited. Despite this, the player may choose to explore different paths through the Vault of Tears that serves as the central environment of the game, leading to various ends such as Thane's throne at the top of the tower, the hangar containing the MX-Goliath, and the cavern of the Stone Demon. Certain areas are locked until the player reaches a certain rebirth, and elements of the environment change over a certain number of rebirths (such as the tree growing). Progression through the castle is halted every time one is about to enter a new room or encounter a new foe, giving the player a chance to search for loot (bags of gold are hidden throughout many scenes), equip or buy/sell weapons, read advanced information on the upcoming enemies, and choose the next point in the path. The player has a certain amount of freedom in moving the camera around while the character is at rest. While the character is in motion, camera movement is much more limited, as the scene becomes cinematic in nature (although most cutscene elements can be fast-forwarded by holding the skip button in the bottom right-hand corner).

When defeated, players have the option to reload from the last checkpoint save (right before the enemy they just died to), or restart the rebirth over again. The exception is dying to a boss, in which players are automatically forced to restart the rebirth. Restarting rebirth will lower your rebirth by one and will also lower all boss levels by one stage. Players can avoid this by force-quitting the game before the death registers.

The primary game mechanic is one-on-one melee-weapon combat with enemies encountered throughout the scripted path. The player controls the character's weapon or weapons by swiping fingers across the screen. While in combat, players can touch the bottom left or bottom right side of the screen to dodge attacks (or to directional-block if a heavy weapon is equipped), or the bottom center of the screen to block attacks with a shield (which breaks if out of shield points) if using the light class. Dodges also have a limited usage depending on the dodge-stat of the current armor equipped, and if used too frequently, can lead to exhausted-ness and deal damage. Players can also parry blows by matching the timing of their blows with their foes' and swiping in a parallel or opposing direction. What was new to Infinity Blade II was the introduction of dual wield and heavy weapons, separate classes from the light weapons that were the only type available in Infinity Blade I. When fighting with dual weapons, blocking is unavailable, replaced by a downwards dodge action. By contrast, when fighting with heavy weapons, dodging is unavailable, and the player instead must avoid damage by blocking in the correct direction. Successfully dodging, blocking, or parrying enough times in a row stuns/breaks the enemy, leaving them vulnerable to an attack window for a short period (which could be lengthened with gems).

Players may also use two special abilities, both of which require time to recharge after use. Tapping the icon on the top left unleashes the Super Move, which stuns the opponent temporarily, while the player performs a series of weapon-class specific actions, before a regular attack window. The Super Move is recharged by dealing and receiving damage. Magic is activated by tapping the icon on the top right, and then drawing a magical symbol corresponding to a certain spell. The proper symbols appear onscreen after the magic button is tapped. Available spells are determined by the ring a player has equipped. Magic recharges over time. As a player's magic stat increases, the amount of time it takes their magic gauge to refill decreases, and the effect of the spell is amplified.

Swiping in particular patterns unleashes a combo, a special attack that deals more damage. When using a light weapon, swiping left, right, left, or the opposite, unleashes a huge hit; left, left, right, right (or the opposite, right, right, left, left) performs a Mega Hit; left, right, up down, left performs an Ultra Hit, the highest combo. Combos with heavy weapons are performed by swiping twice in the same direction, then swiping a third time following the direction of the onscreen instructional arrow. Combos with light weapons are performed by swiping left, right, and then left again (or the opposite pattern) more slowly and continuing the pattern. Combos with dual weapons simply requiring swiping left, right, left (or the opposite), then maintaining swiping left or right for the remainder of the attack, automatically continuing the combo.

In addition to combat, there is also a mild RPG element. An experience points system levels up the player and the player's equipment, which consists of weapons, armor, shields, helms, and rings. Pieces of equipment have certain associated stats, such as an attack bonus, and a predetermined number of experience points required to master them. Mastering a piece of equipment prevents the player from receiving any further experience points from using that weapon, until they enter NewGame+. Players gain 2 skill points when their level increases, and 1 upon mastering a piece of equipment; these points can be spent to improve the character's base health, attack, shield power and magic stats. Increasing the health stat instantly refills a player’s current health to full. Players can purchase new equipment using in-game gold gained from the environment or from defeated enemies. New to Infinity Blade II is a system of equipment modification through gems, which can imbue equipment with attributes. A gem can be attached to a piece of equipment if there is a correctly shaped slot for it, and removed for a varying fee (up to 50,000). The player may choose to forge several gems together to create an even more powerful gem - a process that is free, but takes a certain amount of real-world time to complete. Gems can be sold for a maximum of 500,000, despite how the combined value of any previous gems forged to create it. The forging process can also be completed immediately with a variable payment.

See Gems/Guide:Infinity Blade II Gem Forge

Infinity Blade also reprises a NewGame+ mode similar to Infinity Blade I which can be entered after the player beats the game for the first time. Upon entering, the player loses all equipment in the game which have been purchased beforehand. They also lose their gems and their gold, except for the in-app purchase Gold. All previously-unlocked equipment is available in the store to purchase. This mode allows the player to re-master their equipment (with an adjusted EXP limit of each items) and therefore theoretically able to gain infinite levels (and stats points), unlike the normal mode, which does not allow re-mastering of equipment, barring any further progression level-wise once all equipment is mastered. A NewGame+ is indicated by an exponential number above the rebirth value of each rebirth. The number increases as the player delves into deeper NewGame+ mode. After the player beats Raidriar in the NewGame+, the player loses everything and starts everything all over again in a deeper NewGame+.

Also returning from Infinity Blade I was the concept of negative bloodlines, in the form of negative rebirths, added in the v1.3.1 update.

As in Infinity Blade I, chests are hidden in certain areas of the game. However, in this game, there are different levels of chests that require different sized keys, ranging from small to medium and large. Chest types are indicated by a colored triangle symbol above the chest, the color of which identifies the size of key required to open it, small being green, medium being yellow and large being black. Keys can be located through chest drops, maps, titan drops or as environmental loot, or purchased through the store at a price that increases with each rebirth.

Content Packs

Infinity Blade II has received three con mimicked a new game mode of the same name. ClashMob offered varied social challenges for users connected to Facebook, rewarding participants with gold or equipment. 1.1 also added a new system called gem forge, it allows you to fuse gems.

Vault of Tears

The "Vault of Tears" update, named after the in-game location of the same name, added new areas, enemies, and items. Version 1.2 also added several maps used to find new equipment. New gems and achievements were also made available with the update. In addition, the gem forge and Clashmob systems were both revised. It was released on May 24, 2012.

Skycages

Main article: Infinity Blade II: Skycages

The "Skycages" update, named after the in-game location of the same name, added a new area as well as multiple new items and enemies such as Xyloto, Iron Hunter and the Petrified Noc. Version 1.3 was released on August 2, 2012.

Plot

The game begins at the entrance to Saydhi's Estate, which Siris is preparing to enter. A short conversation takes place between Siris and Isa to reveal the current setting, which was explained in greater detail in the novella Infinity Blade: Awakening. After fighting four enemies (the first three are a part of the tutorial and tell the player how to block, dodge, and parry), Siris approaches Saydhi and requests the location of the Worker of Secrets . Saydhi tells Siris that he may find him in the Vault of Tears. She then becomes suspicious of Siris's intentions, and engages him in battle. After Saydhi is defeated, Siris finds an Infinity Blade slot stone and inserts his Infinity Blade into it. It then descends into the ground and Raidriar approaches Siris from behind. The God King's minion then hands Siris' Infinity Blade to Raidriar and the God King then converses with Siris. He tells him how he knew Siris would fall for the trap, saying that he was foolish enough to open his Dungeons after all.

As Raidriar prepares to strike, refusing Siris' pleas to give a weapon to him to fight, Isa shoots Siris in the forehead with a crossbow. Weeks later, Siris awakens in a birthing chamber and realizes that he is Deathless. It is revealed in Infinity Blade: Awakening that Isa had shot Siris only to prevent his permanent death by the Infinity Blade, one of only three ways Siris could truly die.[1]

After awakening, Siris travels to the Vault of Tears, the place once known as Saranthia according to Saydhi. He fights his way through the tower and defeats Thane. He then unlocks the primary seal on the prison the Worker is in. By doing so, he is granted access to the other three Blood sentinels and their seals. After unlocking those, Siris fights Thane once again and gains access to the Vault of Tears after pushing Thane from the top of the tower.

Once inside he finds a man sitting upon a stone throne, the Worker of Secrets. Thane then appears a final time in an attempt to prevent Siris from continuing. After Siris defeats Thane a last time The Worker of Secrets walks over behind Thane and destabilizes his QIP, "granting him a true death". The Worker then informs Siris that he can only be freed if another Deathless takes his place, Radriar. So Siris departs to capture Raidriar at Saydhi's Estate.

After defeating three of the God King's minions Raidriar himself is defeated, but not killed, by Siris and brought back to the Vault of Tears. There the Worker betrays Siris and leaves him imprisoned with Raidriar, saying that another deathless had to take his place in order for him to escape. As the Worker makes his way out of the prison, Infinity Blade in-hand, he reveals that Siris was the person who imprisoned him there in the first place. The credits finish with Isa walking towards the Vault Of Tears, rescuing Siris and Raidrair.

Trivia

  • Unlike the first game, Infinity Blade II has English voices.
  • In the credits, the game is revealed to be dedicated to Steve Jobs.
  • Certain helmets appear to be cameos to the "Mistborn" series by Brandon Sanderson, the author of Infinity Blade: Awakening. These include the Atium Helm which references "atium", a fictional metal in the books. Another example is the Helm Of Ages, which refers to "Hero Of Ages", the title of the third book and a legendary figure in the series. If one looks closely at the Wood Jester titan, you can see that he has what looks like a "hemalurgic spike" through the center of his chest. This is yet another reference to Brandon Sanderson's "Mistborn" series of novels.
  • The maximum level that can be reached before starting a New Game+ is 124.

References

  1. Sanderson, Brandon. Infinity Blade: Awakening. 1st edition. Salt Lake City, Utah: Chair Entertainment Group, LLC, 2011. eBook.
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