Infinity Blade Wiki
Infinity Blade Wiki

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Infinity Blade II is the sequel to Infinity Blade I, continuing the storyline from the novel Infinity Blade: Awakening, and the prelude to the subsequent novel Infinity Blade: Redemption, followed by the final instalment of the series, Infinity Blade III It is an action RPG (role-playing game) exclusively for iOS devices (with the option also available to sideload onto an M1 chip MacBook), released on the App Store by ChAIR Entertainment and Epic Games on 1 December 2011. It has since received three content pack updates and three minor updates.

Infinity Blade II was announced on 4 October 2011, during the Apple iPhone 4S Presentation Keynote. The game featured enhanced graphics from Infinity Blade I, with composer Josh Aker returning to score the soundtrack. The game was removed from the App Store on 10 December 2018, alongside Infinity Blade and Infinity Blade III, due to difficulties in updating the game for newer hardware, and a redirection of funding towards their newer project, Fortnite. Epic Games currently has no plans to re-release the game.

Gameplay[]

In Infinity Blade II, as with its predecessor, the player (Siris) explores the world through an "on-rails" mechanic; that is, the player's path through the environment is largely predetermined and choices of direction are limited. Despite this, the player may choose to explore different paths through the Vault of Tears that serves as the central environment of the game, leading to various ends such as Thane's throne at the top of the tower, the hangar containing the MX-Goliath, and the cavern of the Stone Demon. Certain areas are locked until the player reaches a certain rebirth, and elements of the environment change over a certain number of rebirths (such as the tree growing). Progression through the castle is halted every time one is about to enter a new room or encounter a new foe, giving the player a chance to search for loot (Bag of Gold|bags of gold are hidden throughout many scenes), equip or buy/sell weapons, read advanced information on the upcoming enemies, and choose the next point in the path. The player has a certain amount of freedom in moving the camera around while the character is at rest. While the character is in motion, camera movement is much more limited, as the scene becomes cinematic in nature (although most cutscene elements can be fast-forwarded by holding the skip button in the bottom right-hand corner).

When defeated, players have the option to reload from the last checkpoint save (right before the enemy they just died to), or restart the rebirth over again. The exception is dying to a boss, in which players are automatically forced to restart the rebirth. Restarting rebirth will lower your rebirth by one and will also lower all boss levels by one stage. Players can avoid this by force-quitting the game before the death registers.

The primary game mechanic is one-on-one melee-weapon combat with enemies encountered throughout the scripted path. The player controls the character's weapon or weapons by swiping fingers across the screen. While in combat, players can touch the bottom left or bottom right side of the screen to dodge attacks (or to directional-block if a Heavy Weapons is equipped), or the bottom center of the screen to block attacks with a shield (which breaks if out of shield points) if using the Light Weapons class. Dodges also have a limited usage depending on the dodge-stat of the current armor equipped, and if used too frequently, can lead to exhausted-ness and deal damage. Players can also parry blows by matching the timing of their blows with their foes' and swiping in a parallel or opposing direction. What was new to Infinity Blade II was the introduction of dual wield and Heavy_Weapons, separate classes from the Light Weapons that were the only type available in Infinity Blade I. When fighting with dual weapons, blocking is unavailable, replaced by a downwards dodge action. By contrast, when fighting with Heavy_Weapons, dodging is unavailable, and the player instead must avoid damage by blocking in the correct direction. Successfully dodging, blocking, or parrying enough times in a row stuns/breaks the enemy, leaving them vulnerable to an attack window for a short period (which could be lengthened with gems).

Players may also use two special abilities, both of which require time to recharge after use. Tapping the icon on the top left unleashes the Super Move, which stuns the opponent temporarily, while the player performs a series of weapon-class specific actions, before a regular attack window. The Super Move is recharged by dealing and receiving damage. Magic Spells is activated by tapping the icon on the top right, and then drawing a magical symbol corresponding to a certain spell. The proper symbols appear onscreen after the magic button is tapped. Available spells are determined by the ring a player has equipped. Magic recharges over time. As a player's magic stat increases, the amount of time it takes their magic gauge to refill decreases, and the effect of the spell is amplified.

Swiping in particular patterns unleashes a combo, a special attack that deals more damage. When using a light weapon, swiping left, right, left, or the opposite, unleashes a huge hit; left, left, right, right (or the opposite, right, right, left, left) performs a Mega Hit; left, right, up down, left performs an Ultra Hit, the highest combo. Combos with heavy weapons are performed by swiping twice in the same direction, then swiping a third time following the direction of the onscreen instructional arrow. Combos with light weapons are performed by swiping left, right, and then left again (or the opposite pattern) more slowly and continuing the pattern. Combos with dual weapons simply requiring swiping left, right, left (or the opposite), then maintaining swiping left or right for the remainder of the attack, automatically continuing the combo.

In addition to combat, there is also a mild RPG element. An XP and Mastering Items system levels up the player and the player's equipment, which consists of weapons, armor, shields, Helmets, and rings. Pieces of equipment have certain associated stats, such as an attack bonus, and a predetermined number of experience points required to master them. Mastering a piece of equipment prevents the player from receiving any further experience points from using that weapon, until they enter NewGame+. Players gain 2 skill points when their level increases, and 1 upon mastering a piece of equipment; these points can be spent to improve the character's base health, attack, shield power and magic stats. Increasing the health stat instantly refills a player’s current health to full. Players can purchase new equipment using in-game gold gained from the environment or from defeated enemies. New to Infinity Blade II is a system of equipment modification through gems, which can imbue equipment with attributes. A gem can be attached to a piece of equipment if there is a correctly shaped slot for it, and removed for a varying fee (up to 50,000). The player may choose to forge several gems together to create an even more powerful gem - a process that is free, but takes a certain amount of real-world time to complete. Gems can be sold for a maximum of 500,000, despite how the combined value of any previous gems forged to create it. The forging process can also be completed immediately with a variable payment. Infinity Blade also reprises a NewGame+ mode similar to Infinity Blade I which can be entered after the player beats the game for the first time. Upon entering, the player loses all equipment in the game which have been purchased beforehand. They also lose their gems and their gold, except for the in-app purchase Gold. All previously-unlocked equipment is available in the store to purchase. This mode allows the player to re-master their equipment (with an adjusted EXP limit of each items) and therefore theoretically able to gain infinite levels (and stats points), unlike the normal mode, which does not allow re-mastering of equipment, barring any further progression level-wise once all equipment is mastered. A NewGame+ is indicated by an exponential number above the rebirth value of each rebirth. The number increases as the player delves into deeper NewGame+ mode. After the player beats Raidriar in the NewGame+, the player loses everything and starts everything all over again in a deeper NewGame+.

Also returning from Infinity Blade I was the concept of Negative Bloodlines, in the form of negative rebirths, added in the v1.3.1 update.

As in Infinity Blade I, chests are hidden in certain areas of the game. However, in this game, there are different levels of chests that require different sized keys, ranging from small to medium and large. Chest types are indicated by a colored triangle symbol above the chest, the color of which identifies the size of key required to open it, small being green, medium being yellow and large being black. Keys can be located through chest drops, maps, titan drops or as environmental loot, or purchased through the store at a price that increases with each rebirth.

Content Packs[]

Infinity Blade II has received three con mimicked a new game mode of the same name.

Clashmob[]

Infinity Blade II: ClashMob offered varied social challenges for users connected to Facebook, rewarding participants with gold or equipment. It also added a new system called gem forge, it allows you to fuse gems.

Vault of Tears[]

Infinity Blade II: Vault of Tears was an update named after the Vault of Tears location of the same name, added new areas, enemies, and items. Version 1.2 also added several maps used to find new equipment. New gems and achievements were also made available with the update. In addition, the gem forge and Clashmob systems were both revised. It was released on May 24, 2012.

Skycages[]

Infinity Blade II: Skycages was an update, named after the Skycages location of the same name, added a new area as well as multiple new items and enemies such as Xyloto, Iron Hunter and the Petrified Noc. Version 1.3 was released on August 2, 2012.

Plot[]

Warning: Spoilers/plot details follow.

The game begins at the entrance to Saydhi's Estate, which Siris is preparing to enter. A short conversation takes place between Siris and Isa to reveal the current setting, which was explained in greater detail in the novella Infinity Blade: Awakening. After fighting four enemies (the first three are a part of the tutorial and tell the player how to block, dodge, and parry), Siris approaches Saydhi and requests the location of the Worker of Secrets. Saydhi tells Siris that he may find him in the Vault of Tears. She then becomes suspicious of Siris's intentions, and engages him in battle. After Saydhi is defeated, Siris finds an Infinity Blade slot stone and inserts his Infinity Blade into it. It then descends into the ground and Raidriar approaches Siris from behind. The God King's minion then hands Siris' Infinity Blade to Raidriar and the God King then converses with Siris. He tells him how he knew Siris would fall for the trap, saying that he was foolish enough to open his Dungeons after all.

As Raidriar prepares to strike, refusing Siris' pleas to give a weapon to him to fight, Isa shoots Siris in the forehead with a crossbow. Weeks later, Siris awakens in a birthing chamber and realizes that he is Deathless. It is revealed in Infinity Blade: Awakening that Isa had shot Siris only to prevent his permanent death by the Infinity Blade, one of only three ways Siris could truly die.[1]

After awakening, Siris travels to the Vault of Tears. He fights his way through the tower and defeats Thane. He then unlocks the primary seal on the prison the Worker is in. By doing so, he is granted access to the other three Blood Sentinels and their seals. After unlocking those, Siris fights Thane once again and gains access to the Vault of Tears after pushing Thane from the top of the tower.

Once inside he finds a man sitting upon a stone throne, the Worker of Secrets. Thane then appears a final time in an attempt to prevent Siris from continuing. After Siris defeats Thane a last time The Worker of Secrets walks over behind Thane and destabilizes his QIP, "granting him a true death". The Worker then informs Siris that he can only be freed if another Deathless takes his place, Radriar. So Siris departs to capture Raidriar at Saydhi's Estate.

After defeating three of the God King's minions Raidriar himself is defeated, but not killed, by Siris and brought back to the Vault of Tears. There the Worker betrays Siris and leaves him imprisoned with Raidriar, saying that another deathless had to take his place in order for him to escape. As the Worker makes his way out of the prison, Infinity Blade in-hand, he reveals that Siris was the person who imprisoned him there in the first place. The credits finish with Isa walking towards the Vault Of Tears, rescuing Siris and Raidrair.

Trivia[]

  • Unlike the first game, Infinity Blade II English voice acting.
  • In the credits, the game is revealed to be dedicated to Steve Jobs, who passed away just prior to the game's release. Series co-creator Donald Mustard notably appeared on stage with Jobs to announce Project Sword, the game that would become Infinity Blade.
  • Certain Helmets appear to be references to the Mistborn series by Brandon Sanderson, the author of Infinity Blade: Awakening and Infinity Blade: Redemption. These include:
    • Atium Helm which is a reference to "atium", a fictional metal in the books.
    • Helm Of Ages refers to "Hero Of Ages", the title of the third book and a legendary figure in the series.
    • Also worth noting is that if one looks closely at the Wood Jester titan, you can see that he has what looks like a "hemalurgic spike" through the center of his chest.
  • The maximum level that can be reached before starting a New Game+ is 124.

Dialogue

Siris-Isa dialogue
  • Isa: So you've done it. You killed the God King. Congratulations. You do realize that now every deathless in the world is going to come hunting you. For that blade.
  • Siris: I'll find someone to help me. Maybe someone to take the sword off my hands. Worker of Secrets...
  • Isa: The Worker is a myth. Pure fabrication. Nobody fights back against the Deathless. Nobody.
  • Siris: I did.
  • Isa: You‘re committed to this foolish course?
  • Siris: I am.
  • Isa: Saydhi. She’s one of the Deathless – an information dealer. If anyone knows where the Worker of Secrets is, it will be her…
  • Siris: What do I have to do?
  • Isa: Saydhi has a standing invitation. She loves duels. Any man who can best her champions wins a prize. Fight your way to her, and she’ll answer a question for you. Siris? Good luck. I’ll be watching. Maybe if something goes wrong, I can…
  • Siris: Don’t get yourself killed, Isa.
  • Isa: I’ll promise that if you’ll do the same
  • Siris: It’s a deal, then.
Siris-Saydhi dialogue
  • Saydhi: Impressive! Who taught you the Aegis forms, Warrior?
  • Siris: I have come for my prize. I wish a question answered.
  • Saydhi: Something so… pedestrian? You could be my new champion, and find glory in battle. Riches, women, and power would be yours for the taking.
  • Siris: A question.
  • Saydhi: Very well. What great mystery does your small mind ponder?
  • Siris: Where can I find the Worker of Secrets?
  • Saydhi: Whose child are you? Which immortal’s blood do you have in your veins?
  • Siris: Answer my question.
  • Saydhi: The Vault of Tears. The place once known as Saranthia – due west, past the sea, in the mountains to the north. You could find him there. But you won’t.
Siris-Raidriar dialogue
  • Raidriar: Yes… I thought you might fall for that. You did open the pathway to my dungeons, after all. I do believe she was planning on taking the sword and betraying me. A pity, but I suppose you did me a favor by killing her.
  • Siris: So you are still alive. And you know what I am. You sought out my lineage.
  • Raidriar: Oh, I know what you are. Though I am more and more certain that you do not. Thank you for returning this to me.
  • Siris: Give me a sword. Fight me!
  • Raidriar: I think not. You… surprised me, last time. I don’t think I’ll put myself in that position again. You really don’t know what you are, do you? Ironic – what DID you do to yourself, Ausar?
Start Rebirth 1
  • Siris: (Gasp) What… what is happening? How am I alive?
Siris-Thane V1 dialogue
  • Thane: You are fool to come here, mortal – this place holds nothing but death for one such as you.
  • Siris: It holds the Worker of Secrets. I have come to free him. If you stand in my way, I will have your head.
  • Thane: Mwa-hah-ha! No one alive can release him. He is bound by the blood of the Deathless, sealed by the abominations of his own make and safeguarded by Sentinels of the ruling four.
  • Thane: I told you… that there is nothing here for you, Mortal. Do you hear me, mortal? If you open that seal, it will cost your blood – your life. You will die.
  • Siris: You mistake me.
  • Thane: And how is that, little man.
  • Siris: You assume that I am mortal.
Start Rebirth 2
  • Siris: I’m alive again. Hell take me… I’m one of them, aren’t I?
Siris-Archivist dialogue
  • Archivist: You should not be here.
  • Siris: What is this place?
  • Archivist: It was once the home of the most vile evil ever to befall this world. He’s been gone for ages… slain by Raidriar on the plains of Koroth. Many Devoted believe him truly dead – yet here I study, ponder, and... question. The seal must never be broken, for he cannot be allowed to return. Poor little man. You are a fraud, and likely a pawn. I spill your blood with regret.
  • Archivist: You have begun something that you cannot finish, Ausar.... This place will come crashing down… before you can unlock them all. And the Worker… will die with it!
Start Rebirth 3
  • Siris: All those years, going to face the God King in his place… each time, each bloodlines, was me.
Siris-Stone Demon dialogue
  • Plateg Guard: How dare you desecrate this scared place! Impudent whelp! I will cut the flesh from your bones! I will- (crushed by Stone Demon)
Siris-MX-Goliath dialogue
  • EXO-Pilot: Who goes there?
  • Siris: Who are you? You have to get out of this place. It’s dangerous.
  • EXO-Pilot: The others are dead, then? And you their killer? You don’t look like a great warrior.
  • Siris: Apparently so. You're human. You shouldn’t serve them. You should fight. They CAN be defeated.
  • EXO-Pilot: I care little for their squabbles, wanderer. I have a higher purpose, to uphold the Great Pact, and defend this Tower from any who would violate it. Lest they bring damnation and death upon us all.
  • Siris: So you'll make me to kill you too.
  • EXO-Pilot: You make that sound as if it will be an easy task.
Start Rebirth 4
  • Siris: I don’t care if I’m one of them. I will free mankind, I will do what is right.
Siris-Ryth dialogue
  • Ryth: I’d heard whispers that a nameless immortal was wandering the Vault of Tears. Whispers that this warrior showed legendary skill with the Aegis forms.
  • Siris: And you've come to stop me.
  • Ryth: I could not care less about the Pact or what you are doing here. I haven’t faced a worthy opponent in centuries, and I yearn for the glory of a duel for the fates.
Siris-Thane dialogue 2
  • Siris: I saw you die!
  • Thane: And I you. So, you are one of us, are you? The Deathless.
  • Siris: I will free the Worker – and with these weapons he forged, I will end your ‘immortal’ life.
  • Thane: You think to betray us, and harvest the Worker’s secrets for yourself? Then you are more a fool than I imagined. You will not unlock this vault, traitor, no matter how many times you are reborn. For I am Thane – first blood of the Deathless, high lord of House lx, and shield of the Great Pact. I will destroy your body, hunt down your bloodline, and imprison your soul for all time!
Siris-Worker dialogue 1
  • Siris: How did you…?
  • Worker of Secrets: I know a great many things about the Deathless – including how to destabilize their Quantum Identity Pattern, granting them a true Death.
  • Siris: You are him! The Worker of Secrets!
  • Worker of Secrets: Ausar? Is that you? Have you last come to release me as you promised you would so many millennia ago?
  • Siris: I have little memory of who I was before. I’m not certain I wish any more than I have. I am known as Siris now.
  • Worker of Secrets: Curious – a fate nearly worse than mine, it seems. Tell me, Siris – who was once my friend Ausar – why is it you have come to my prison?
  • Siris: I’m here to free you. You once set out to destroy the Deathless and free our world. I share the same goal – but I cannot do it alone.
  • Worker of Secrets: Indeed. Time runs short, my friend – but only Raidriar can release me from this place.
  • Siris: Raidriar?
  • Worker of Secrets: I believe those he enslaves refer to him as 'the God King'. You must defeat him, and bring him here – he must take my place if I am to go free. Until then, my soul is trapped in this place. I cannot step from this tomb; walls of spirit confine me.
  • Siris: That is no easy task. I bested him once, but he knows what I am now. I fear I’ll not be able to defeat him a second time.
  • Worker of Secrets: You must have fought through Heaven and Hell to find me. Do this one last thing, and I will help you free this world from the tyrants who possess it.
  • Siris: How will I find the God King?
  • Worker of Secrets: You are his most ancient enemy, Ausar. With the Infinity Blade active, he will do all in his power to destroy you. Simply go to where Raidriar can find you, and he will come.
  • Siris: And all I have to do is defeat him but not kill him? Hell take me. Very well.
Saydhi’s estate
  • Siris: Raidriar! Come and face me, you coward! I'll be waiting.
  • Raidriar: So you return, Ausar. Mwa-hah-ha! Oh, ever the fool. You won’t escape me again. Take him – but be sure to leave the killing blow for my blade.
Siris-Raidriar dialogue 2
  • Raidriar: I have killed you hundreds of times. But now, finally, you will truly taste death, Ausar!
  • Siris: We shall see.
  • Raidriar: You always were… a vile, plotting wretch… Ausar. Killing me will not end this, you know.
  • Siris: What makes you think I will let you die that easily?
Siris-Worker of Secrets dialogue 2
  • Siris: I defeated Raidriar – he can take your place in this eternal prison.
  • Worker of Secrets: Excellent! Heh-heh. It look likes he gave you quite a fight. Quickly my friend – release me, and together we will re-shape this world! Oh, did I forget to mention? For me to leave this prison, another Deathless must take my place. I must thank you, Ausar – not only have you freed me, but you've eliminated many of my rivals for this world. Those who remain will follow me… or I will take from them that which they hold most dear – their eternal life. Unfortunately, for me to escape, ‘old friend’, I’ll have to let you keep your life. You can spend an eternity in this cell. You and Raidriar can keep each other company. It’s only fair – after all, YOU were the one who imprisoned me here to begin with!
  • Siris: No… What have I done?! No!!!

Device compatibility[]

iPhone
  • iPhone
  • iPhone 3G
  • iPhone 3GS
  • iPhone 4
  • iPhone 4S
  • iPhone 5
  • iPhone 5C
  • iPhone 5S
  • iPhone 6/6 Plus
  • iPhone 6S/6S Plus
  • iPhone 7/7 Plus
  • iPhone 8/8 Plus
  • iPhone X
  • iPhone XR
  • iPhone XS/XS Max
  • iPhone 11
  • iPhone 11 Pro/11 Pro Max
iPod Touch
  • iPod Touch (1st gen)
  • iPod Touch (2nd gen)
  • iPod Touch (3rd gen)
  • iPod Touch (4th gen)
  • iPod Touch (5th gen)
  • iPod Touch (6th gen)
iPad
  • iPad
  • iPad 2
  • iPad 3
  • iPad 4
  • iPad Mini

Version history[]

Version Date Type Description
1.3.5 August 31, 2017 Hotfix Bonus Content - includes ClashMob, Vault of Tears, and Sky Cages expansion packs!
  • Supports iPhone 7, iPad Pro, iPad Mini 4, and iPod Touch 6 at full resolution - and it looks amazing!
  • Fully compatible with iOS 10
  • Additional updates & bug fixes
1.3.4 October 25, 2016 Hotfix Bonus Content - includes ClashMob, Vault of Tears, and Sky Cages expansion packs!
  • Supports iPhone 7, iPad Pro, iPad Mini 4, and iPod Touch 6 at full resolution - and it looks amazing!
  • Fully compatible with iOS 10
  • Additional updates & bug fixes
1.3.3 April 30, 2015 Hotfix Bonus Content - includes ClashMob, Vault of Tears, and Sky Cages expansion packs!
  • Supports iPhone 6, iPad Air 2, iPad Mini 3, and iPod Touch 6 at full resolution - and it looks amazing!
  • Fully compatible with iOS 8
  • Additional updates & bug fixes
1.3.2 November 01, 2012 Hotfix Bonus Content - includes ClashMob, Vault of Tears, and Sky Cages expansion packs!
  • Supports full iPhone 5 resolution, iPad 4th generation, and iPad mini - and it looks amazing!
  • Fully compatible with iOS 7
1.3.1 September 19, 2012 Hotfix Bonus Content - includes ClashMob, Vault of Tears, and Sky Cages expansion packs!
  • Verified compatible with iOS 6
  • Added gem prize wheels
  • Bug fixes and improvements
1.3 August 02, 2012 Content Pack NEW! CONTENT PACK #3 – Skycages

The biggest, most action-packed Infinity Blade II expansion yet!

  • Delve further into the story of the Deathless, as new areas are unlocked and relics from the past come to light.
  • Jump into battle to defeat all-new enemies - featuring the Headsman, the Petrified Noc, Xyloto, Ryth, and more.
  • A completely new weapon type to master, the Solar Transport Energy Blades - now you can harness the power of the sun to become all but unstoppable.
  • More than 30 new items, including magic rings, weapons, shields, helmets, as well as armor to collect, master, and sell.
  • Additional surprises await you with all-new Achievements, gems to forge, and treasure maps, in addition to exclusive ClashMob challenges.

Recommended: Update your device to the latest iOS version, and restart your device before playing.

1.2 May 24, 2012 Content Pack The all-new update: Vault of Tears is now available, download today!
  • Delve further into the mysterious past of Siris, as new areas are unlocked and major secrets are revealed.
  • Jump into battle and defeat new enemies! Featuring the Moss Golem, Lupun, Dark Fiend, Bog Giant, Acolyte, and more.
  • ‘X’ marks the spot! Find your hidden ally and discover secret items and rewards with the all-new Treasure Map feature.
  • More than 50 new items, including magic rings, weapons, shields, helmets, as well as armor to collect, master, and sell.
  • Additional surprises await you with new Achievements, unique gems to forge, ClashMob updates, more!

Coming Soon! A third action-packed Infinity Blade II content update is on the horizon, with even more surprises to be revealed soon! The Worker of Secrets isn't the only person locked away in the tower... and a relic from the distant past comes to light! Coming soon to Infinity Blade II – for free!

1.1.1 May 01, 2012 Hotfix This update addresses a bug preventing some players from claiming ClashMob rewards and provides fixes for several other issues reported by those playing the ClashMob.

COMING SOON: Expanded single-player campaign with new challenges, enemies, and items to master, as well as expanded ClashMob features!

1.1 April 12, 2012 Content Pack NEW CONTENT PACK! Infinity Blade II: ClashMob™!
  • Jump into the all-new, globally social battle mode: ClashMob, featuring dynamic challenges that will test your strategic mettle.
  • Recruit friends and team up together in MyMob and earn special perks as well as unlock new achievements & rewards!
  • Upgrade your weapons by crafting the most powerful gems available in the all-new Gem Forge.
  • More than two dozen new weapons, magic rings, gems and equipment to collect, wield and master.
  • Fully supporting iOS 5.1, with gameplay enhancements and updates for overall optimized gameplay.
  • All for free! Infinity Blade II is now better than ever!

COMING SOON: Expanded single-player campaign with new challenges, enemies, and items to master, as well as expanded ClashMob features!

1.0.3 March 15, 2012 Hotfix Infinity Blade II: Update 1.0.3
  • Added high-resolution support for the New iPad
  • Added Russian, Dutch, Swedish, Portuguese, and Brazilian Portuguese language support

COMING SOON - Infinity Blade II: ClashMobs™!

1.0.2 December 11, 2011 Hotfix Balance tweaks, optimizations, and bug fixes. Buy today and get free items!
1.0.1 December 03, 2011 Hotfix Balance tweaks, optimizations, and bug fixes.
1.0 November 30, 2011 Initial release -

References[]

  1. Sanderson, Brandon. Infinity Blade: Awakening. 1st edition. Salt Lake City, Utah: Chair Entertainment Group, LLC, 2011. eBook.