Rings (in-game referred to as Magic) is one of five inventory item categories in Infinity Blade I.
Description[]
There are 23 rings. All rings increase the player's Magic stat, while enabling the ability to cast magic spells.
- Notes
- Item sell price is 25% of its purchase price.
- Mastered item sell price is 50% of its purchase price.
- XP to master an item increases by 100% of the listed base value for each NewGame+ initiated.
- Bonuses:
- Gold: Increases gold received from battles.
- GoldDrop: Increases the number of spawned gold bags (affective at the start of each Bloodline).
- ItemDrop: Increases the chance for items to be received from battles and chests. Default maximum item drop per Bloodline is 3.
- LifeDrop: Increases the number of spawned health potions (affective at the start of each Bloodline).
- XP: Increases XP received from battles (applied to all equipped items). Glitched and non-functional.
- XPGain: Increases XP received from battles (applied to only the item possessing the bonus). Glitched and non-functional.
- Official item descriptions are pseudo-canonical and may not align within established in-universe contexts.
| Name | Image | Price | XP | Attributes | Description | Notes |
|---|---|---|---|---|---|---|
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490 | 320 | From the frozen peaks of the Northern Spire, grants its wearer the power to freeze enemies. |
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IB1
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520 | 940 | From the heart of a volcano, this grants its wearer the power to incinerate enemies. | ||
IB1
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540 | 940 | Forged with the power of the storm, grants its wearer the power to cast lighting rapidly. | ||
IB1
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590 | 940 | Discovered in the ancient ruins of Dakmar, grants its wearer the power to heal themselves. | ||
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2,440 | 900 | Passed down through a family of holy men, grants its wearer the power to cast rapidly fire, ice, and lighting. | |||
IB1
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4,810 | 1,700 | Created to protect adventurers from the hostile outside world, grants its wearer the power to heal from severe wounds, and protects them from harm. | ||
IB1
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5,990 | 1,600 | An artifact of an ancient race of reptile worshippers, grants its wearer the power to cast both poison and fire, while protecting them. | ||
IB1
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6,400 | 1,900 | From the depths of the Arctic sea, grants its wearer the power to protect and heal themselves, while freezing enemies in their tracks. | ||
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10,500 | 2,100 | The ring of champions. |
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14,500 | 6,140 | The link to arcane power, granting its wearer the power to cast powerful fire and poison, or heal serious wounds. | |||
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29,200 | 6,500 | Endowing god-like power, grants its wearer the power to shock their enemies and rapidly shield themselves from counter-attack. | |||
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38,800 | 8,350 | The ultimate protector, granting its wearer the power to heal any wound and protect from any threat. | |||
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75,300 | 14,200 | The ultimate magical weapon, this ring grants its wearer the ability to cast fire & ice at will, and heal any wound instantly. |
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189,000 | 9,350 | A carved jade ring from the far east, rumored to have poisoned a king. | |||
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239,500 | 11,800 | A powerful ring with the ability to freeze souls. | |||
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350,000 | 18,350 | A cursed ring rumored to have been created in the very depths of hell. | |||
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405,000 | 24,350 | The ring of the dragon slayer. Attained by defeating Kuero. (Unlocked in NewGame+) | |||
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640,000 | 25,200 | A shimmering yellow ring of power, created to heal life wherever it's found. | |||
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752,000 | 24,000 | A powerful, ancient ring from a black-armored warrior who was wrongfully imprisoned. | |||
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809,200 | 57,350 | A mystical ring of a long-dead cult who ruled from the shadows. |
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1,200,000 | 54,100 | The power source of an ancient electro-mechanical machine. (Unlocked in NewGame+) |
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1,454,000 | 68,350 | The spiked taken ring from the leader of a ruthless band of outlaws. (Unlocked in NewGame+) |
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IB1
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1,500,000 | 75,000 | N/A |
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